Wii Living

Mario and Sonic at the Olympics Review Roundup

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The reviews for Mario and Sonic at the Olympics have been rolling in with most scores ranging between a “good” 7-8 or so out of 10. Here’s a roundup of a few reviews from various outlets:

Eurogamer.net gives the game a 7/10 with the following thoughts:

There are plenty of enjoyable mini-games here and they’re nicely varied. There are some stinkers but that’s to be expected. Most of the mini-games are well-balanced, and some have enough depth to make you keep playing again and again. Many of them will make you laugh out loud. It’s a shame you can’t play all of them without having to complete hours of single-player challenges. But if you’re willing to put the hours in, Mario & Sonic at the Olympic Games is a highly entertaining party game.

Computer and Video Games scores Mario and Sonic with an 8/10 saying:

It’s bigger and better than Wii Play. It’s more fun with friends than Mario Strikers Charged. Yes, some of the events are a pain; others drag on way too long. We can see someone on one side of the country detesting M&S like baked bean sandwiches, while someone else on the other side happily plays it until the real-life Olympics roll around. But if Pictionary and cheesy rolls aren’t doing it for your party, there’s a good chance Mario & Sonic will.

IGN scores the game with a 7.9/10 with the following quote:

Aside from maybe a few very specific instances, Mario & Sonic at the Olympic Games won’t deliver any mind-blowing gameplay for Wii owners. With a similar format as the NES’s own Track & Field, M&S divides the world of the Olympics up into a few key challenges, each based on speed, timing, and a little bit of strategy. What it’ll boil down to, however, is a whole lot of controller drumming, and bit of semi-needless waggle, and a few more innovative experiences sprinkled in there as well. As the kicker though, we went in knowing exactly what Mario & Sonic was bringing to the table (strong characters, generally repetitive gameplay) and come out weeks later now having a blast with the game. It just goes to show you that the right mix of style and gameplay can change up even the simplest of concepts.

GameSpot chimes in with their score of 6/10:

The big problem with Mario & Sonic is that the mechanics for most events just aren’t much fun. The game requires some precise timing and movement to pull off certain maneuvers (you get penalized if you wave too hard when you jump), and the instructions are poor, which means that you’ll spend a lot of time yelling at the TV because you just can’t do the triple jump properly. Even if you aren’t having trouble with an event, you probably won’t have much fun–unless you enjoy waving your arms to pretend that you’re running. There’s also very little depth to any of the events. Other than a few sports where the controls really get in the way, it’s not difficult to win gold on your first attempt. In fact, you’ll probably set world records on your first go at a sport on more than one occasion. Consequently, though you might have fun for an hour or two, you’d be hard pressed to squeeze much more entertainment out of the game, even when playing with up to three other friends.

Has anyone played the game yet and want to give their input in the comments? I’m going to give this one a rental eventually as I still have my hands full with Mario Galaxy. I do think it would be fun to break out when you’re having people over and playing with your friends.

Dancing with the Stars Review

Overview
I have to be honest, when I first received “Dancing with the Stars” in the mail, I was a bit nervous. I’ve only seen about 3 episodes of the show and wasn’t too sure about the video game version. I knew it would be a rhythm based game that involved using the Wii Remote and Nunchuk, but would I be doing twirls? Jumps and spins? Pirouettes? I’m not that good on my feet and hoped that my lack of dancing skill would not translate to an unpleasant time of no fault of the game itself. Being a fan of rhythm based games did pique my interest in the title and with this curiosity driving me along with a bit of anticipation of what was to come, I popped the game in the Wii. In the end, I found myself to be happily surprised! This is one game I probably would not have personally considered for purchase, but now that I’ve played it, I can say it’s a great game that provides a unique and fun experience for gamers of all ages. Especially gamers looking for a rhythm or party game on the Wii that doesn’t rely on using your legs to step on different arrows. Its balance of simplicity mixed with good control methods and a true to the TV show way of judging your performance makes for an entertaining game.

Dancing with the Stars also features a multiplayer component that has you and a partner dancing to the beat side by side. No online play is included in the game, but no biggie, it’s more enjoyable playing right there with a friend than with some online person who doesn’t share in the physicality with you. Half the fun of the game is watching the players get up and “get down” and the “flair” they add to the moves as they dance. You can go all out and perform outlandish moves with your hands as you play, or you can keep it simple and sit on the couch just going through the motions. For the full experience, I highly recommend you stand up, feel the music, and get into the game, pushing aside any worries of looking “silly.” That’s what it’s all about! Having fun with your friends and family while enjoying the music and moving and grooving.

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Graphics
Graphically, Dancing with the Stars does its job very well. The menu and cursor used to select various options, the scenes showing the judges giving you scores, and the dancing and stages
themselves are all cohesive to the theme of the show. It sparkles like a dancing game should! Flashing lights, bright colors, and elegant ballroom style outfits flesh out the visual effects. The actual motions and time line you are watching to perform moves fit perfectly with the art direction and in no way detract or look out of place. Everything pops and works very well. The famous people you dance as, with big names such as Emmit Smith and Mario Lopez, are as recognizable as the judges themselves. The accents from the judges are even spot on, and we’ll touch on that next.

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Sound
When it comes to playing rhythm games, one thing I expect is a good mix of music that is played back clearly and with the best quality possible. Dancing with the Stars delivers in this department with a great selection of music for each dancing team. Depending on which famous couple based on the actual show’s contestants you play as determines the selection of music. Each team has different songs they perform to. The music ranges from licensed music like “The Final Countdown,” “She’s a Lady,” “I Like the Way You Move,” and much more. Playing the game in single player mode will unlock more songs for you to conquer as you progress with different teams. The music is high quality and sounded top notch coming from our 5.1 surround setup. If you’ve seen the show at all, the music will be familiar and sound as good as from the TV program. It is so easy and fun to get in a zone while playing thanks to how well the moves match up with the beat and style of dancing.

When it comes time to be judged based on your performance, there is an announcer just like the MC from the show and the judges give you their opinions with their regional accents intact. The dancers don’t speak in the game but that’s OK as their body language reactions to the judging speak volumes. In the end, the sound and musical selection is fantastic and exactly what you would want to hear when playing a rhythm game, especially if you are a fan of the show. It does not disappoint.

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Gameplay
If you have played rhythm based games in the past, Dancing with the Stars is going to be very easy to pick up and play. If you aren’t used to rhythm games, it doesn’t take long to understand what’s going on and how to get into the groove of the game. On the main menu, select from Quickplay, which puts you right into the game with a song from your unlocked list, Single Player mode, which you can use to unlock more songs, Multiplayer mode, which offers a Versus and Co-op mode, a Practice mode to help you work on your moves, and Options, which allows you to tweak various aspects of the sound and such. If you select Single Player mode, you are then asked which performer set you would like to play as. Choosing a team of dancers determines which music and dancing style you will be performing as you play through a total of 4 songs. Finishing the set with a particular team then unlocks more performers and in turn more music and styles for you to choose from.

Once you select your dancing duo you will then be prompted to choose between the male or female performer, and this is just up to you, it has no impact on the difficulty of the moves. After selecting your character, you choose to play either Amateur or Professional which does impact the difficulty of the moves. Completing a Professional set unlocks the music and dancers for both, Amateur and Professional gaming, whereas completing an Amateur set only unlocks the songs and dancing teams for further Amateur games. Once you choose your difficulty level, the show begins and it’s time for you and your partner to hit the stage. When you are done with your routine, the judges will give you their opinions with fully modeled replicas of their real life counterparts complete with their voices and even the little paddles they raise with the scores. Each judge looks for a different quality in your dancing be it precision, hitting each move and not missing one, or how well you perform the “Flair” moves which are discussed in the next section.

The multiplayer mode offers both, a versus style of gameplay that pits you and your opponent against each other with the same song and dance moves to see who performs best whereas co-op mode features you and your partner working as a team to complete a list of 4 songs. Practice mode allows you to select any song from the unlocked list and work on your steps.

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Controls
Playing Dancing with the Stars is quite simple with a few twists. Literally! There are no moves to carry out with your feet in the Wii version, it’s all handled by the motion sensing capabilities from the Wii Remote and Nunchuk. There is a timeline on the bottom of the screen where the moves are displayed for you to follow along, going through the shown motion and hitting the Z or B button as the move enters the target window. Holding the Wii Remote and Nunchuk out in front of you, you will fling the Nunchuk up, down, left, or right and press Z or you may need to move the Wii Remote in a determined direction while pressing B at the precise time the move hits the target window. Sometimes the moves are kept simple while at other times you are moving both controls in different directions simultaneously while pressing the corresponding buttons. There are also hold moves that involve you holding the button and the movement shown until it shows you when to release. Ideally, you want to not only ensure you pull off each move shown but also at the precise time the move strikes the center of the target window.

“Flair” moves, special moves which are quite fun, involve performing a certain dance for a few seconds. Whether it is the Mashed Potato, the Locomotion, the Hand Jive, the Wave, or another popular dance, you perform these for the length of time as shown by the extended Special Move bar. This is honestly one of the most fun aspects of gameplay. Whether you’re the one doing the “Twist” or watching another friend or family member trying their best to “Stir it up”, the Flair moves really bring this game beyond just your average rhythm game. None of the Flair moves are tough, and it even shows you on-screen how to do each move. There also seems to be a bit of leeway in the area of making sure you’re performing the dance moves exactly, or just doing it the best you can. You don’t have to be MC Hammer or Fred Astaire to carry out the Flair moves, just do your best “Wave” and have fun!

The controls also seem to be very precise given the fact they rely on the motion controls inherent in the Wii Remote and Nunchuk. The only time we felt frustration setting in was when we couldn’t perform the moves due to our own confusion, not because the controllers weren’t doing as we thought they should. Overall, the controls work very well, but it’s up to you to decide how into the game you want to get when it comes to giving it your all to the dance moves as they come across the screen.

Bonus video of my wife playing! Special guest: Our baby Andrew!

Last Word
I myself am a long time gaming fan across all consoles, PC first person shooters included, and can mix it up with the most hard-core out there but I still have a soft spot for these rhythm games. Being someone who is not taken to watching Dancing With the Stars on TV, I probably would have skipped the game over thinking I wouldn’t know what is going on, but it’s really quite inviting to all kinds of gamers of all ages, even those that have never seen the show. It doesn’t rely on you knowing the stars in the game or on the show nor does it have any kind of ruleset that could be confusing. It’s a very straightforward rhythm game with controls that the whole family can pick up and have fun with. The graphics do their job nicely as does the sound, the controls never hinder the experience, and the package as a whole equals a good time. I would recommend Dancing With the Stars to anyone even remotely curious about a rhythm game on the Wii, especially one that doesn’t need an additional investment in dance mats, and I would definitely recommend it to anyone that is a fan of the show.

Another great review for Super Mario Galaxy, this time from IGN and in video form:

GameSpot Reviews Super Mario Galaxy - 9.5/10

GameSpot has their review for Super Mario Galaxy up and they have given it an astounding score of 9.5 out of 10. Giving praise to everything from the controls to the level design, they even call Super Mario Galaxy a true predecessor to Super Mario 64. This is something I’ve heard from many people that have played it and one of them have anything but fantastic things to say about the game. This is the game to own if you own a Nintendo Wii (along with a few others, but definitely this one).

Here’s a quote from the beginning of their review that seems to sum it up quite nicely:

Here is the game that Wii owners have been pining for, a game that has tons of appeal for both the less experienced player and the longtime gamer. A game that deftly combines accessibility and challenge, all wrapped up in a package that’s both deep and addictive. Super Mario Galaxy is all of this and more. It is simultaneously one of Mario’s best adventures and a game that doesn’t require fandom of the portly plumber’s previous engagements to appreciate. The sheer quality of Mario Galaxy’s wonderful level designs, tight controls, and brilliant presentation is the sort of thing that just about anyone who loves gaming should be able to appreciate, and that many will fall head-over-heels for.

I’ve got my copy on pre-order from GameStop and a gift card loaded with enough credits to pick it up when it’s ready and I can’t WAIT!

Well, this kind of stinks but the reviews are starting to come in for the Namco Museum Remix for the Wii which contains many of the old school Namco games like Pac Man and Galaga only with updated graphics and gameplay (”Remixed” as they would call it) and they haven’t been too positive as seen in this review from NintendoWiiFanboy.com. What started off as hope and excitement for a possibly cool remake of some very popular past games from Namco that would appeal to a wide variety of gamers ended up being a huge disappointment for the reviewer. Here’s a couple of quotes taken from the review which seem to sum up his ride from hopeful to dissapointed quite nicely.

Even while gawking at the bizarre screenshots of Namco Museum Remix, I secreted away a bit of genuine hope in my heart. I had more interest in this game than I dared tell anyone. More than any other game, I saw the potential in Namco Museum Remix to express the Wii’s charm to the widest possible audience. A retrogaming minigame collection, in my mind, was the perfect second Wii game for casual gamers or parties, combining the gee-whiz factor of Wii motion controls with familiar, beloved games.

Despite (or because of) the extra work that went into it, Namco Museum Remix is the worst Namco Museum yet. Galaga, the best “new” game in the set, is fun for a few minutes; the nine classic games would be fun if the controls worked, and the rest of the “Remixed” stuff wouldn’t be worth much of anything even if the controls weren’t ruined. Cutie Q would be a delightful standalone download, but it’s certainly not worth the $40 required to get it on this disc.

I’m still going to give it a rent. Anyone else picking up this game or were looking forward to it perhaps?

SavingProgress.com Reviews Zack and Wiki - B

SavingProgress.com has their review of Zack and Wiki up and it’s a good review overall giving the title a B overall. I’ve read nothing but good things about Zack and Wiki from reviews so far and various community members across the internet are really enjoying it as well. You can tell by reading the review the person writing it really enjoy Valve’s Portal game on the PC but Zack and Wiki is more akin to the adventure games of yesteryear like King’s Quest, Full Throttle, and the like. I do agree with their opening statement that it’s a shame the game has such a cornball name and overly childish approach that may turn off older gamers and just confuse the younger ones with some of it’s puzzles.

Here’s a quote from their review summing up their thoughts on some of the gameplay elements:

There isn’t a whole lot to complain about when playing Zack & Wiki. If you don’t have a certain item and you die, you need to start the level over from the beginning. It’s not so bad though, because once you already know how to solve the puzzles in the level it, only takes a minute or so to get back to where you were, but a checkpoint system similar to the one in Portal, saving after every little breakthrough you make, would have been appreciated. And the multiplayer, which has one to three extra players drawing hints (or just scribbling) on the screen is pretty useless, but sitting around with friends trying to solve puzzles is very fun. The story is also bad, and sometimes gets in the way, but it’s far from a deal-breaker.

If you haven’t’ already, check out Zack and Wiki, at least rent it and give it a run over the weekend.

GameSpot Reviews Manhunt 2 - 7.0

After much hoohah and controversy due to it’s violent nature, the time has finally come for Manhunt 2 to be released and GameSpot is one of the first outlets to review the game. They didn’t seem to have much good to say about the game compared to the negatives that hinder it’s success and in the end give it a 7.0 and not because the title was overly gory or anything like that. It seems to suffer from some issues in the graphics, controls, and gameplay as explained in their review. I’ve got a few choice quotes here that lay out a few of the problems with the game.

A scratchy, slightly blurry filter gives everything the faint haze of scan lines, as if you’re watching an old VHS tape. That effect is particularly pronounced in the PlayStation 2 version. That isn’t to say that Manhunt 2 rises to the occasion from a technical standpoint. Animations and character models look terribly dated. Some environments are also washed out and textures aren’t detailed. The Wii release tends to maintain a better frame rate than the PS2, though there are occasional slight pauses when the Wii accesses the disc, an issue that also crops up from time to time on the PS2–just less often. Aside from these differences (and a few others to be noted shortly), the two versions look more or less identical.

How all this looks will depend on the version you are playing. On the Wii, the entire scene is rendered through a blurry red filter that gives you a merely vague idea of what’s going taking place. The movement and splattering sound effects make it clear that no one wants to die a death quite that painful–you just don’t get to see the details. As a result, you’ll be paying more attention to the motion prompts at the top left of the screen than trying to figure out the onscreen action. On the PS2, the filter is less blurry and blinks on/off so you can see more of the grisly kill–much more of it. The PS2 version also features a geometric pattern that flashes at the beginning and end of the execution. The more visible kills make this version far more satisfying because the simulated motions with the Wii Remote can’t compare to the clarity of the PS2’s gruesomeness. Still, pulling off an execution move can be rewarding on either version because they often cap several minutes of patient sneaking and nail-biting stillness.

There are a number of nagging gameplay issues, with enemy artificial intelligence sitting high on the list. Enemies get stuck jittering between objects, forcing you to unstick them by grabbing their attention. They’ll occasionally run past without noticing you or patrol a 3-foot-square area over and over again for no apparent reason. Another big annoyance is specific to the Wii: The A button is given too much to do. This button is mapped to using weapons, climbing, picking up bodies, executing targets, and more. You may want to execute your foe, but God forbid if you happen to be standing on a dead body because you’ll pick it up instead–and the ensuing animation will turn you from murderer to victim. And speaking of buttons, the Wii version doesn’t let you skip cutscenes. Considering stealth games always benefit from some trial and error, this is a grievous offense because you are forced to watch the same scene multiple times if you have to reload.

Another rental it seems, but I’ll wait to read a few other reviews before making my final decision. Anyone planning on picking this up and want to let us know what you think?

1up Reviews The Simpsons - 7.0

1up has posted their review of The Simpsons and while they give the game credit for the way it presents itself as a Simpsons game with the actual voice actors, it actually looking like a Simpsons cartoon and such, they just didn’t find the gameplay itself too compelling. In the end they give the title a 7.0 which is slightly lower than I had hoped the game would score as it looks like so much fun.

Here’s a quote going over some of the good:

he town feels like Springfield, which is one of the most impressive things about this game. This is due in part to the crisp, cartoony graphics, but all of the recognizable locations and characters strewn throughout help as well. You’ll pass by Planet Hype, the Aztec movie theater (showing Julia Roberts in Love is Nice), and the First Church of Springfield and its “Quit st3aling our l3tt3rs” sign, all while bumping into such big- and small-time characters as that kidder Gil, who quips, “Please don’t sue me,” or Bumblebee Guy, who lets it be known that “El yo-yo es grande.” The town mostly serves as a hub for the levels proper, but it also has its share of secrets, including character-specific pick-ups to keep completists scouring. It’s just a shame that the characters’ movement speed isn’t very fast, and oddly, they can’t use vehicles, meaning you either gotta hoof it across town or use the handy bus-stop warp points (though you skip the charm that way).

And now for the bad:

With all this going for it (and that’s not to mention the beautiful and hilarious cut-scenes), the gameplay itself feels bland in comparison. Comprised mostly of pedestrian beat-em-up and platforming elements, the game’s not helped by the sometimes-frustrating camera. That leaves the brunt of the work on the level design, and the game fares a little better there.

Another problem with the design is the co-op play. Like most games, The Simpsons Game is a lot more fun when playing with a friend. The trouble arises when you go solo. Since a fair amount of progression is based on the paired characters working in tandem, it can degenerate into a pain in the ass when you want your A.I.-controlled companion to do a simple task so you can complete an objective. It’s mildly frustrating at times, and coupled with the merely adequate gameplay, it hurts.

Well, it will be worth a rental at least in my book. I enjoyed what I played from the demo on the PS3 and am sure it’s just as zany on the Wii.

The NintendoWorldReport has reviewed EA’s Playground for the Wii and they enjoy the simple controls and the graphics aren’t too bad, but the bottom line is the game isn’t as good as say Wii Sports and is perhaps going to be more enjoyed by the younger audience. They give a nod to the controls in the final score, giving them an 8.0 with everything else like graphics and sound scoring at least a 7.0 and Lastability coming in at a 5.0. As a whole, they give the game a 7.0 with the following final words on the title:

Taken for what it is, EA Playground succeeds without breaking the mold. Gamers who bought the Wii for simple family fun should be pleased with the variety of games and family-friendly presentation. While none of the games are quite as deep and compulsive as Wii Sports, they’re entertaining enough on their own to keep players waggling through the short single-player mode. If you’re looking for something with a little more depth and sophistication, EA Playground will undoubtedly be a disappointment. If, however, you have young kids or just want something fun and simple that will keep Wii Sports out of your Wii for a week or two, EA Playground is a good option.

Not my style of game, but it might be something our son may be interested in when he’s older. Still good to see titles coming in for all age ranges and while we’re not busy ripping peoples heads off in Manhunt 2, little Andrew could be playing virtual tetherball.

NintendoWorldReport.com has their thoughts of Link’s Crossbow Training up based on their experiences from the E for All expo and while they seem to enjoy it overall, they acknowledge it will perhaps cater to the more casual crowd than the “hardcore” gamers. I still don’t know what a “hardcore” gamer is in these terms as to me, a “hardcore” gamer enjoys games on a hardcore level, meaning he can enjoy playing everything from a board game of Monopoly to the Magic the Gathering card game and any and all consoles ever conceived without blinking. To be able to say, “I enjoy the game despite whatever graphical features it’s got..” is “hardcore” to me. Not being able to enjoy a game for the pure, unadulterated fun that it is reeks more of a “graphical whore” type gamer than someone I would consider “hardcore”. Perhaps they mean that niche market that enjoys playing games with guys with guns and racing games non-stop cause yeah.. That’s a hardcore something or other.

Anyhow, stepping off the rant podium, here’s a quote wrapping things up:

Casual gamers are going to love the Zapper and Link’s Crossbow Training. The hardcore set, on the other hand, will see little point in getting either. All Zapper games don’t require the Zapper at all. You can just use the remote and nunchuk by themselves. And Link’s Crossbow training, despite the allure of being a Zelda game (sort of), will probably become boring like Wii Play did when you bought it for the “free” controller.

However, Nintendo is staying ahead of that curve by making Link’s Crossbow Training and the Wii Zapper only $20. At that price, I’ll probably wind up buying it anyway. Chances are, you will too. I just feel like I’m going to wish I had put that money toward another game during this busy holiday season.

I’ll be picking it up and enjoying every minute of it. At $20, how can you go wrong?

GameDaily has their review of Rockstar’s Table Tennis up and it’s scored a meager 6.0 from them, mainly due to the controls and graphics. The graphics are indeed a little weak in my opinion from what I’ve seen in videos and screens and the controls look downright confusing for what should be a fairly simple game of ping pong. GameDaily says about the same thing in their review and the following quotes:

If you physically swing at a ball, however, your player doesn’t mimic your exact swinging motion on-screen. They actually prepare their swing and then make contact. It’s this sense of mistiming that really throws off momentum, as it never really feels like you’re in complete control of your player.

Rockstar Games Presents Table Tennis should’ve been an excellent game for the Wii. The sound design is splendid and the multiple gameplay options have potential. However, the stiff gameplay and uninspired graphics give off a paddled feeling. Stick with a rental and save your money.

Ouch. I’ll be sticking with Wii Play table tennis and Wii Sports Tennis when I need some hot racquet on racquet action.

IGN Reviews Zack and Wiki - 9.0 (!!)

With a tagline of “Buy it. Now.”, IGN has their review of Zack and Wiki up and they’ve given it a fantastic score of 9.0! They love just about everything the game has to offer which is no surprise as they’ve been on a campaign to get gamers to buy Zack and Wiki for a while now based on their early looks at the title. The graphics are great, the way you control the game is a throwback to Kings Quest or Full Throttle type adventure games, and in the end, the game is just pure fun. Here’s some quotes from IGN on this must have game for the Wii:

In Z&W, each level is effectively one overgrown puzzle. You point the Wii remote at the screen to look around the booby-trapped worlds and then click on items, objects and characters so that the two characters will walk toward and interact with them. It’s as simple as it is easy. In addition to the fundamentals, you will be challenged to hold and use the Wii remote in several dozen different ways in order to simulate on-screen tools, whether it’s a centi-saw cutting through a tree branch, a hammer pounding the top of an enemy’s head, or a crank turning the gears of a primitive machine. We’re not going to spoil a single challenge for you, but the quality of the puzzles present in the title is second to none. Indeed, Z-Dub presents some of the smartest and most rewarding challenges in any adventure game we’ve ever played and it’s for this very reason that you will appreciate the title. (And if the purely puzzled-based stages don’t hook you, the boss fights surely will.)

Zack & Wiki: Quest for Barbaros’ Treasure is a dumb name, plain and simple, but don’t let that (or the game’s seemingly “too kiddie” exterior) deter you from picking it up because this is one of Wii’s very best offerings. Not only is it beautiful, taking visual cues from Wind Waker, but it’s really clever and equally rewarding. When you solve one of the game’s booby-trapped levels, you will absolutely feel like you’ve accomplished a genuine feat. The puzzles will work your brain over in some cases. Bearing that in mind, Z-Dub would appear to be exactly the opposite of what its name and art style suggest – this is a game for adults and not so much kids, in my opinion.

And here’s a video of Zack and Wiki in action:

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NintendoWiiFanboy.com has reviewed Victorious Boxers Revolution and overall they seem to like it. They do state some issues with the controls not performing as well as they perhaps could, but this was also an issue for folks in the Wii Sports boxing game. The game does offer a variety of control schemes that I’ll let you read about when you click on over to their page so perhaps with some time, you can either get a firm grasp on how to punch your opponents lights out, or find a scheme that works best for you.

Here’s a portion of their review, follow the link for the whole thing:

Victorious Boxers Revolution is a really fun game and reminds us heavily of Super Punch-Out!!! on the SNES. The game has a nice flow to it and we genuinely had fun throughout. The only issue we really had with it was the interpretation of input on the motion-based control schemes. Sometimes we would throw the incorrect punch or just stand there and take a beating when we thought we were doing the right movements. Even going through the game’s long tutorial process didn’t seem to help us at points. But, overall, the game is great and recommended for all boxing fans.