Posted by AndyG as Wii Previews at 11:32 AM EDT

The fine folks over at Silicon Era have their impressions of Dewy’s Adventure posted and while they enjoy the game overall, it’s not without its issues. They go over the graphics, sound, gameplay, and how the game controls in the writeup and in the end they can’t seem to stop playing it due to it’s charm and “just one more level” appeal.
Here’s a couple of their impressions, I’ll probably have this one in my GameFly list very soon.
The main draw of Dewy’s Adventure is the unique control scheme. You don’t directly control Dewy himself. Instead you control the level you’re on. By tilting the Wii Remote (held sideways, like in Excite Truck or Sonic & the Secret Rings), you can cause the entire level to respond in kind, tilting in the direction you move the Remote, causing Dewy to slide around the level. You can also make Dewy jump into the air by pressing the 2 button. By pressing up on the D-pad, you can raise the temperature of the level, causing Dewy to turn into steam. While in steam form you can hold the 1 button to make Dewy rise into the air and create an expanding storm cloud, and release it to cause lightning to strike all enemies within the cloud. This works much like Midna’s lock-on attack in Twilight Princess.
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But Dewy’s Adventure isn’t perfect, it has it’s flaws. The controls can also be frustrating at times. The majority of damage you take throughout the game will more than likely be from falling off the edge of stages. Oftentimes you’ll tilt just a little too far, and Dewy will just barely slide over the edge. It almost feels as if Dewy is sliding around on ice all the time (and this only gets worse in the actual ice levels). The game’s difficulty seems to be all over the place. While the normal stages are easy, as are the enemies, the bosses of each world can get quite difficult. This makes it a bit hard to tell just what audience Konami had in mind for the game.