Posted by AndyG as Wii Reviews at 3:16 PM EDT
In case you’re wondering what the Wii Ware Final Fantasy game is all about, Nintendo Wii Fanboy has their review up and overall, they like the game, but it’s not without it’s fair share of issues.
On a positive note concerning it’s addictiveness:
..I felt compelled to play My Life as a King more than most games I’ve picked up lately. The days are so short, and you can accomplish everything so quickly, that it’s easy to become glued to the screen, muttering “just one more day, then I’ll stop.” Part of this is probably due to the auto save system. At the end of each day, the game saves. That’s when you stop, right? Here’s the problem: right after the save is complete, you’re thrust into your morning reports of the kingdom’s goings-on. You could turn the game off, or you could just go ahead and look at those reports. And after you’ve done that, you might as well issue some behests to your adventurers and see what they can do … and then go donate money to the White Mage Temple’s research fund … and two hours later, you finally convince yourself not to look at that next report.
And some less glowing information regarding gameplay issues:
The gameplay seems all over the place here; in the beginning, you have nothing in the way of resources and are forced to wait around, while later on, you’ve got a glut of elementite for building and nothing to use it for. If you buy the extra race packs, you have to unlock them, and that takes effort. That means you have a choice: keep only a few adventurers in the beginning and unlock the extra races very slowly, or expand as quickly as you can to get them faster, and be limited in the number of adventurers you can hire from the Yukes, Selkies, and/or Lilties. The number of adventurers you can control caps at 16, and while you gain some extra later through another building, you don’t have any choice with them. You can’t decommission adventurers once they’re hired, either. If you end up unhappy with those you selected, well, too bad. Later on, you can form parties, but then if the whole party completes a task, you reward only the party leader, rather than everyone (or even just choosing someone who needs the boost). My Life as a King is filled with these little balance issues that combine into one big gameplay issue. The result isn’t a huge annoyance — you adapt — but it did make me somewhat wistful for the game this could have been, but just isn’t.
In the end, they give it a 7 out of 10 and mention the fact that the downloadable content for the game isn’t as costly as you might think and you can have a heck of a fun time with what they provide from the get go. Here’s that link to the review again.
DragonIV Said,
May 21, 2008 @ 8:12 am
Yep, I acknowledge those issues, and they do take away from the game. It’s still addictive, and the lack of a quit button doesn’t help.
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