Nintendo World Report has posted their impressions of Soul Calibur Legends and it’s quite a mixed bag of opinions when it comes to how the game looked and played. Here’s a few quotes from the writeup, be sure to visit the link for the whole thing.

At heart, the game plays like a scrolling beat ‘em up set in the Soul Calibur world. Most of the time you’ll be running and slashing your sword, with moves looking very similar to the ones you saw in the fighting game. Controls are very much what you’d expect. Players move the Wii Remote left to right to get the horizontal slash or up and down to get the uppercut/vertical slash. Hitting the B button causes you to jump, which opens up another set of combos and attacks. Dashing/dodging can be achieved with a quick flick of the Nunchuk in the appropriate direction. The controls feel very much like Twilight Princess “plus”; nothing groundbreaking, but they are competent and respond well. The best thing for Soul Calibur 2 fans is that, despite it being a completely different kind of game, it actually feels nicely familiar.

For the single player option of the demo, only Seigfried and Mitsurugi were playable, and a quick press of the C button let you change between them instantly. Their moves were exactly how I remembered them from SC2, with animations looking almost identical. Whether this is being faithful to the series or just laziness on behalf of the developers remains to be seen.

The one level I played in the demo was visually uninspiring, with very simple backgrounds and textures. They even had slightly less detail and crispness than the GameCube fighter. Granted, the levels are bigger and probably require more horsepower, but they definitely felt a step backwards. However, this is early code, and there is plenty of time to spruce up the graphics. I really hope they do.